We built a game about AI's bugs. The hard part wasn't the AI
We built a game for PyCon Italia 2026: thirty AI-generated Python snippets, three levels of bugs to catch. The AI writing broken code was easy. Read how we engineered everything around it.
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We built a game for PyCon Italia 2026: thirty AI-generated Python snippets, three levels of bugs to catch. The AI writing broken code was easy. Read how we engineered everything around it.